Amazon has finally updated the listing for my forthcoming Silverlight 2 book. The total page count landed at 448, and the release date has been moved up to November 3rd - Amazon was reporting 300 pages and November 8th for a looong time.

So with that in mind, as we enter the final week before the book releases, here's a peek at the table of contents.

In keeping with some of my prior posts, here's some low-quality sneak peaks at a few more of the projects too:

Some collisions with multiple angled surfaces can be seen here.

Last time, I posted a horizontal carousel. Here is a vertical version.

Here is an example of a chain pull.

And finally, two particle system examples. A particle fountain, and a node garden.

As always, apologies for the low res, low frame rate videos, but I need to minimize the file size as much as possible.

Here's a peek at two more projects from my forthcoming Foundation Silverlight 2 Animation book being published by friends of ED.

Frame-based monkey walking animation.

An underwater mine drifting back and forth.

Keep in mind that the videos are low-quality previews to save bandwidth - the actual applications are 800x600, look clean and sharp, and run very smoothly.

Sorry it's been so quiet around here lately... I've been super busy working on a big project.

I'm really happy to announce a Silverlight book, which I think will be really useful to a lot of people.

The title of the book is "Foundation Silverlight 2 Animation", and it will be published as part of the Foundation series from friends of ED (Apress).

The focus of the book is making things move in Silverlight, and that's what you'll get. A few of the early chapters deal with what you can do in Blend, but a good portion of the book is about animating from the code-behind, all written in a tutorial style that I hope will be informational and relatively easy to follow.

At the moment, there are over 150 projects - "build along" and "completed" versions for you to work with. All of the code and assets are included, so you can pick them apart, repurpose, optimize, and experiment to your heart's content! I still have a couple of chapters left to write, so the number of projects will increase.

I was really fortunate to land Rob Houweling as my technical editor - I'm sure he'll be happy to tell you more about his role in the project, but it involves digging in to a lot of code. =)

The book is due out in November, and is already listed on Amazon if you want to put it on your watch list.